Paper 2021/1229

Direct Product Hardness Amplification

David Lanzenberger and Ueli Maurer

Abstract

We revisit one of the most fundamental hardness amplification constructions, originally proposed by Yao (FOCS 1982). We present a hardness amplification theorem for the direct product of certain games that is simpler, more general, and stronger than previously known hardness amplification theorems of the same kind. Our focus is two-fold. First, we aim to provide close-to-optimal concrete bounds, as opposed to asymptotic ones. Second, in the spirit of abstraction and reusability, our goal is to capture the essence of direct product hardness amplification as generally as possible. Furthermore, we demonstrate how our amplification theorem can be applied to obtain hardness amplification results for non-trivial interactive cryptographic games such as MAC forgery or signature forgery games.

Metadata
Available format(s)
PDF
Category
Foundations
Publication info
A minor revision of an IACR publication in TCC 2021
Keywords
Hardness AmplificationDirect Product Theorem
Contact author(s)
landavid @ inf ethz ch
History
2021-09-20: revised
2021-09-20: received
See all versions
Short URL
https://ia.cr/2021/1229
License
Creative Commons Attribution
CC BY

BibTeX

@misc{cryptoeprint:2021/1229,
      author = {David Lanzenberger and Ueli Maurer},
      title = {Direct Product Hardness Amplification},
      howpublished = {Cryptology {ePrint} Archive, Paper 2021/1229},
      year = {2021},
      url = {https://eprint.iacr.org/2021/1229}
}
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