This paper presents a new C&C-GCs-based S2PC protocol, with significant advantages in efficiency and applicability. First, in contrast with prior protocols that require a majority of evaluated GCs to be correct, the new protocol only requires that at least one evaluated GC is correct. In practice this reduces the total number of GCs to approximately one third, for the same statistical security goal. This is accomplished by augmenting the C&C with a new forge-and-lose technique based on bit commitments with trapdoor. Second, the output of the new protocol includes reusable XOR-homomorphic bit commitments of all circuit input and output bits, thereby enabling efficient linkage of several S2PCs in a reactive manner.
The protocol has additional interesting characteristics (which may allow new comparison tradeoffs). The number of exponentiations is only linear with the number of input and output wires and a statistical parameter -- this is an improvement over protocols whose number of exponentiations is proportional to the number of GCs multiplied by the number of input and output wires. It uses unconditionally hiding bit commitments with trapdoor as the basis of oblivious transfers, with the circuit evaluator choosing a single value and the circuit constructor receiving two (a sort of 2-out-of-1 oblivious transfer, instead of the typical 1-out-of-2). The verification of consistency of circuit input and output keys across different GCs is embedded in the C&C structure.
Category / Keywords: cryptographic protocols / secure two-party computation, cut-and-choose, garbled circuits, forge-and-lose, homomorphic bit-commitments with trapdoor Original Publication (with major differences): IACR-ASIACRYPT-2013 Date: received 8 Sep 2013, last revised 11 Sep 2013 Contact author: luis papers at gmail com Available format(s): PDF | BibTeX Citation Note: This is the full version -- an extended abstract will appear at ASIACRYPT 2013. Version: 20130914:000145 (All versions of this report) Short URL: ia.cr/2013/577 Discussion forum: Show discussion | Start new discussion