Cryptology ePrint Archive: Report 2005/211
Games and the Impossibility of Realizable Ideal Functionality
Anupam Datta and Ante Derek and John C. Mitchell and Ajith Ramanathan and Andre Scedrov
Abstract: A cryptographic primitive or a security mechanism can be specified in
a variety of ways, such as a condition involving a game against an
attacker, construction of an ideal functionality, or a list of
properties that must hold in the face of attack.
While game conditions are widely used, an
ideal functionality is appealing because a mechanism that
is indistinguishable from an ideal functionality
is therefore guaranteed secure in any larger system that uses it.
We relate ideal functionalities to games by defining the \textit{set}
of ideal functionalities associated with a game condition
and show that under this definition, which reflects
accepted use and known examples, bit commitment,
a form of group signatures, and some other cryptographic concepts
do not have any realizable ideal functionality.
Category / Keywords: foundations / universaly composability, bit commitment, group signatures, symmetric encryption
Publication Info: Third Theory of Cryptography Conference, TCC 2006, Proceedings
Date: received 5 Jul 2005, last revised 9 Mar 2006
Contact author: aderek at cs stanford edu
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Version: 20060310:043551 (All versions of this report)
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