Paper 2005/211
Games and the Impossibility of Realizable Ideal Functionality
Anupam Datta, Ante Derek, John C. Mitchell, Ajith Ramanathan, and Andre Scedrov
Abstract
A cryptographic primitive or a security mechanism can be specified in a variety of ways, such as a condition involving a game against an attacker, construction of an ideal functionality, or a list of properties that must hold in the face of attack. While game conditions are widely used, an ideal functionality is appealing because a mechanism that is indistinguishable from an ideal functionality is therefore guaranteed secure in any larger system that uses it. We relate ideal functionalities to games by defining the \textit{set} of ideal functionalities associated with a game condition and show that under this definition, which reflects accepted use and known examples, bit commitment, a form of group signatures, and some other cryptographic concepts do not have any realizable ideal functionality.
Metadata
- Available format(s)
- Category
- Foundations
- Publication info
- Published elsewhere. Third Theory of Cryptography Conference, TCC 2006, Proceedings
- Keywords
- universaly composabilitybit commitmentgroup signaturessymmetric encryption
- Contact author(s)
- aderek @ cs stanford edu
- History
- 2006-03-10: revised
- 2005-07-05: received
- See all versions
- Short URL
- https://ia.cr/2005/211
- License
-
CC BY
BibTeX
@misc{cryptoeprint:2005/211, author = {Anupam Datta and Ante Derek and John C. Mitchell and Ajith Ramanathan and Andre Scedrov}, title = {Games and the Impossibility of Realizable Ideal Functionality}, howpublished = {Cryptology {ePrint} Archive, Paper 2005/211}, year = {2005}, url = {https://eprint.iacr.org/2005/211} }