Paper 2005/211

Games and the Impossibility of Realizable Ideal Functionality

Anupam Datta, Ante Derek, John C. Mitchell, Ajith Ramanathan, and Andre Scedrov

Abstract

A cryptographic primitive or a security mechanism can be specified in a variety of ways, such as a condition involving a game against an attacker, construction of an ideal functionality, or a list of properties that must hold in the face of attack. While game conditions are widely used, an ideal functionality is appealing because a mechanism that is indistinguishable from an ideal functionality is therefore guaranteed secure in any larger system that uses it. We relate ideal functionalities to games by defining the \textit{set} of ideal functionalities associated with a game condition and show that under this definition, which reflects accepted use and known examples, bit commitment, a form of group signatures, and some other cryptographic concepts do not have any realizable ideal functionality.

Metadata
Available format(s)
PDF
Category
Foundations
Publication info
Published elsewhere. Third Theory of Cryptography Conference, TCC 2006, Proceedings
Keywords
universaly composabilitybit commitmentgroup signaturessymmetric encryption
Contact author(s)
aderek @ cs stanford edu
History
2006-03-10: revised
2005-07-05: received
See all versions
Short URL
https://ia.cr/2005/211
License
Creative Commons Attribution
CC BY

BibTeX

@misc{cryptoeprint:2005/211,
      author = {Anupam Datta and Ante Derek and John C.  Mitchell and Ajith Ramanathan and Andre Scedrov},
      title = {Games and the Impossibility of Realizable Ideal Functionality},
      howpublished = {Cryptology {ePrint} Archive, Paper 2005/211},
      year = {2005},
      url = {https://eprint.iacr.org/2005/211}
}
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